Link: Survey of [floating point] Rounding Implementations in Go
Matt Jibson's Survey of Rounding Implementations in Go (via) is sort of what it says, namely a survey of a bunch of floating point rounding implementations:
Rounding in Go is hard to do correctly. That is, given a
float64
, truncate the fractional part (anything right of the decimal point), and add one to the truncated value if the fractional part was >= 0.5. [...]
But it's a lot more than that, because the article then proceeds
to demonstrate just how complicated floating point rounding really
is (in any language), how nonobvious this complexity is, and how
easy it is to get it wrong. It ends with a walkthrough of what
will be math.Round
in Go 1.10, which is implemented not through
floating point operations but through direct knowledge of how
floating point values are implemented at
the bit level.
Floating point is one of those things in programming that looks like it's reasonably simple but instead is a deep pit of potential complexity once you move beyond doing very simple things. I enjoy articles like this because they are both a good reminder of this and a peek behind the curtain.

