One of the problems with 'you should submit a patch'
Today I reported a relatively small issue in the development version of ZFS on Linux. In theory the way of open source development is that I should submit a patch with my problem report, since this is a small and easily fixed issue, and I suspect that a certain number of the usual suspects would say that I'm letting down up my end of the open source social compact by not doing this (even though the ZoL developers did not ask me for this). Well, there's a problem with this cheerful view of how easy it is to make patches:
It's only easy to make half-assed partially tested patches. Making well-tested good ones is generally hard.
In theory this issue and the fix is really simple. In practice there are a bunch of things that I don't know for sure and that I should test. Here's two examples that I should do in a 'good' patch submission:
- I should build the package from scratch and verify that it installs
and works on a clean system. My own ZFS on Linux machine is not
such a clean system so I'd need to spin up a test virtual machine.
- I should test that my understanding of what happens when an
ExecStartPrecommand fails is correct. I think I've correctly understood the documentation, but 'I think' is not 'I know'; instead it's superstition.
Making a patch that should work and looks good and maybe boots on my machine is about ten minutes work (ignoring the need to reboot my machine). Making a good patch, one that is not potentially part of a lurching drunkard's walk in the vague direction of a solution, is a lot more work.
(This is not particularly surprising, because it's the same general kind of thing that it takes to go from a personal program to something that can pass for a product (in the Fred Brooks sense). The distance from 'works for me' to 'it should work for everyone and it's probably the right way to do it' is not insubstantial.)
Almost all of the time that people say 'you should submit a patch' they don't actually mean 'you should submit a starting point'. What they really want is 'you should submit a finished, good to go patch that we can confidently apply and then ship'. At one level this is perfectly natural; someone has to do this work and they'd rather you be that person than them (and some of the time you're in a theoretically better position to test the patch). At another level, well, it's not really welcoming to put it one way.
(It also risks misunderstandings, along the same lines as too detailed bug reports but less obviously. If I give you a 'works for me' patch but you think that it's a 'good to go' patch, ship it, and later discover that there are problems, well, I've just burned a bunch of goodwill with the project. It doesn't help that patch quality expectations are often not spelled out.)
There are open source projects that are genuinely not like this, where the call for patches really includes these 'works for me' starting points (often because the project leadership understands that every new contributor starts small and incomplete). But these projects are relatively rare and unfortunately the well is kind of poisoned here, so if your project is one of these you're going to have to work quite hard to persuade skittish people that you really mean 'we love even starting point patches'.
(Note that this is different from saying basically 'bug reports are only accepted when accompanied by patches'. Here I'm talking about a situation where it seems easy enough to make a patch as well as a bug report, but the devil is in the details.)