A peculiarity of the X Window System: Windows all the way down
Every window system has windows, as an entity. Usually we think of these
as being used for, well, windows and window like things; application
windows, those extremely annoying pop-up modal dialogs that are always
interrupting you at the wrong time, even perhaps things like pop-up
menus. In its original state, X has more windows than that. Part of how
and why it does this is that X allows windows to nest inside each other,
in a window tree, which you can still see today with 'xwininfo -root
-tree
'.
One of the reasons that X has copious nested windows is that X was designed with a particular model of writing X programs in mind, and that model made everything into a (nested) window. Seriously, everything. In an old fashioned X application, windows are everywhere. Buttons are windows (or several windows if they're radio buttons or the like), text areas are windows, menu entries are each a window of their own within the window that is the menu, visible containers of things are windows (with more windows nested inside them), and so on.
This copious use of windows allows a lot of things to happen on the server side, because various things (like mouse cursors) are defined on a per-window basis, and also windows can be created with things like server-set borders. So the X server can render sub-window borders to give your buttons an outline and automatically change the cursor when the mouse moves into and out of a sub-window, all without the client having to do anything. And often input events like mouse clicks or keys can be specifically tied to some sub-window, so your program doesn't have to hunt through its widget geometry to figure out what was clicked. There are more tricks; for example, you can get 'enter' and 'leave' events when the mouse enters or leaves a (sub)window, which programs can use to highlight the current thing (ie, subwindow) under the cursor without the full cost of constantly tracking mouse motion and working out what widget is under the cursor every time.
The old, classical X toolkits like Xt and the
Athena widget set (Xaw)
heavily used this 'tree of nested windows' approach, and you can
still see large window trees with 'xwininfo
' when you apply it
to old applications with lots of visible buttons; one example is
'xfontsel'. Even the venerable xterm normally contains a nested
window (for the scrollbar, which I believe it uses partly to
automatically change the X cursor when you move the mouse into the
scrollbar). However, this doesn't seem to be universal; when I look
at one Xaw-based application I have handy,
it doesn't seem to use subwindows despite having a list widget
of things to click on.
Presumably in Xaw and perhaps Xt it depends on what sort of widget
you're using, with some widgets using sub-windows and some not.
Another program, written using Tk, does use subwindows for its buttons (with
them clearly visible in 'xwininfo -tree
').
This approach fell out of favour for various reasons, but certainly one significant one is that it's strongly tied to X's server side rendering. Because these subwindows are 'on top of' their parent (sub)windows, they have to be rendered individually; otherwise they'll cover what was rendered into the parent (and naturally they clip what is rendered to them to their visible boundaries). If you're sending rendering commands to the server, this is just a matter of what windows they're for and what coordinates you draw at, but if you render on the client, you have to ship over a ton of little buffers (one for each sub-window) instead of one big one for your whole window, and in fact you're probably sending extra data (the parts of all of the parent windows that gets covered up by child windows).
So in modern toolkits, the top level window and everything in it is generally only one X window with no nested subwindows, and all buttons and other UI elements are drawn by the client directly into that window (usually with client side drawing). The client itself tracks the mouse pointer and sends 'change the cursors to <X>' requests to the server as the pointer moves in and out of UI elements that should have different mouse cursors, and when it gets events, the client searches its own widget hierarchy to decide what should handle them (possibly including client side window decorations (CSD)).
(I think toolkits may create some invisible sub-windows for event handling reasons. Gnome-terminal and other Gnome applications appear to create a 1x1 sub-window, for example.)
As a side note, another place you can still find this many-window style is in some old fashioned X window managers, such as fvwm. When fvwm puts a frame around a window (such as the ones visible on windows on my desktop), the specific elements of the frame (the title bar, any buttons in the title bar, the side and corner drag-to-resize areas, and so on) are all separate X sub-windows. One thing I believe this is used for is to automatically show an appropriate mouse cursor when the mouse is over the right spot. For example, if your mouse is in the right side 'grab to resize right' border, the mouse cursor changes to show you this.
(The window managers for modern desktops, like Cinnamon, don't handle their window manager decorations like this; they draw everything as decorations and handle the 'widget' nature of title bar buttons and so on internally.)
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